[ACT](VC)1/Turn:COST [Soul Blast (1)], and put up to a total of two cards with different card names from your drop zone on your (RC) as locked cards. (Locked cards cannot do anything. They are...
[ACT](VC)1/Turn:COST [Soul Blast (1)], and put up to a total of two cards with different card names from your drop zone on your (RC) as locked cards. (Locked cards cannot do anything. They are...
[AUTO](VC):When your G unit Stride, choose up to one card from your hand, call it to (RC), choose up to one of all players' rear-guards, and lock them. (The locked card is turned face down, and...
[AUTO](VC):[Counter Blast (1) & Choose one of your rear-guards, and lock it] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your opponent's rear-guards,...
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (1)] When a locked card is unlocked, you may pay the cost...
[AUTO](VC):[Counter Blast (1) & Choose one of your rear-guards, and lock it] When your G unit Stride during your turn, you may pay the cost. If you do, choose one of your opponent's rear-guards,...
[AUTO](VC):[Counter Blast (1) & Choose one of your rear-guards, and lock it] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your opponent's rear-guards,...
[AUTO](VC):When your G unit Stride, choose up to one card from your hand, call it to (RC), choose up to one of all players' rear-guards, and lock them. (The locked card is turned face down, and...