[AUTO](VC/RC):When placed, COST [Counter Blast (1)], your opponent chooses one of his or her rear-guards, and retires it.
[ACT](VC)1/Turn:If your opponent has no rear-guards, COST [discard a card...
[AUTO](RC):When placed, if you have another grade 1 or less rear-guard, COST [Counter Blast (1)], draw a card, and this unit gets [Power]+3000 until end of turn. Cheapest Shipping fee is about $1.5.
[AUTO](VC/RC):When placed, COST [Counter Blast (1)], your opponent chooses one of his or her rear-guards, and retires it. [ACT](VC)1/Turn:If your opponent has no rear-guards, COST [discard a card...
[ACT](VC):COST [Counter Blast (1) & retire three rear-guards], your opponent chooses three of his or her rear-guards, and retires them. This unit gets [Power]+15000/[Critical]+1 until end of turn...
[AUTO](VC/RC):When placed, COST [Counter Blast (1)], your opponent chooses one of his or her rear-guards, and retires it.
[ACT](VC)1/Turn:If your opponent has no rear-guards, COST [discard a card...
[AUTO](VC/RC):When placed, COST [Counter Blast (1)], your opponent chooses one of his or her rear-guards, and retires it.
[ACT](VC)[1/Turn]:If your opponent has no rear-guards, COST [discard a card...
[AUTO](RC):When it attacks a vanguard, this unit gets [Power]+2000 until end of that battle for each grade of your vanguard. (+6000 if grade 3) Cheapest Shipping fee is about $1.5.
[AUTO](VC/RC):When placed, COST [Counter Blast (1)], your opponent chooses one of his or her rear-guards, and retires it.
[ACT](VC)[1/Turn]:If your opponent has no rear-guards, COST [discard a card...