[AUTO](RC):When placed, if you have two or more grade 1 or less rear-guards, COST [Counter Blast (1)], draw a card, and this unit gets [Power]+3000 until end of turn. Cheapest Shipping fee is about...
[AUTO](VC/RC):When placed, COST [Counter Blast (1)], your opponent chooses one of his or her rear-guards, and retires it.
[ACT](VC)[1/Turn]:If your opponent has no rear-guards, COST [discard a card...
[AUTO](VC/RC):When placed, COST [Counter Blast (1)], your opponent chooses one of his or her rear-guards, and retires it. [ACT](VC)[1/Turn]:If your opponent has no rear-guards, COST [discard a card...
[AUTO](VC/RC):When placed, COST [Counter Blast (1)], your opponent chooses one of his or her rear-guards, and retires it.
[ACT](VC)[1/Turn]:If your opponent has no rear-guards, COST [discard a card...
[AUTO](RC):When placed, if you have two or more grade 1 or less rear-guards, COST [Counter Blast (1)], draw a card, and this unit gets [Power]+3000 until end of turn. Cheapest Shipping fee is about...
[AUTO](VC/RC):When placed, COST [Counter Blast (1)], your opponent chooses one of his or her rear-guards, and retires it.
[ACT](VC)[1/Turn]:If your opponent has no rear-guards, COST [discard a card...
[AUTO](RC):When an attack that it boosted hits a vanguard, COST [Counter Blast (1)], and two of your other units get [Power]+5000 until end of turn. Cheapest Shipping fee is about $1.5.