[CONT](Hand):This card cannot be normal called. [CONT](VC/RC):During your turn, this unit gets [Power]+2000 for each card in your drop zone. [AUTO](RC):At the end of the battle that it attacked,...
[AUTO](RC)1/Turn:When it attacks a vanguard, put the top card of your deck face down as an equip gauge for this unit. [CONT](RC):This unit gets [Power]+5000 for each of this unit's equip gauges, and...
[ACT](RC):If you have a vanguard with "Kaiser" in its card name, COST [Soul Blast (1) & retire this unit], search your deck for up to one card with "Kaiser" in its card name, ride it as [Stand],...
[AUTO](VC/RC):When placed, look at five cards from the top of your deck, reveal up to one "Dragonic Kaiser Vermillion" or "Spark Arrow Dragon" from among them and put it into your hand, shuffle your...
[CONT](VC):If you have a "Black Dragon Knight, Vortimer" in your soul, this unit gets [Power]+1000, and if your opponent's vanguard is grade 3 or greater, this unit gets [Critical]+1...
[ACT](VC)1/Turn:COST [Counter Blast (2)], and this unit gets [Power]+5000/[Critical]+1 until end of turn. If there are two or more rear-guards in your opponent's front row, instead of [Critical]+1,...
[AUTO](RC):When your unit attacks, COST [Soul Blast (1) & retire this unit], and until end of that battle, when your opponent would call cards from his or her hand to (GC), he or she must call...
[AUTO](VC/RC):When it attacks a vanguard, COST [Counter Blast (1) & retire another rear-guard], draw a card, and call up to one of the equip gauges from the unit retired for this cost to (RC)...