[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO]:When this unit is put on (GC), choose one of your units, and it cannot be hit until end of that battle...
[AUTO](RC):When this unit boosts, if your opponent has two or less rear-guards, COST [Counter Blast (1) & Energy Blast (2)], draw a card, and this unit gets [Power]+5000 until end of that battle.
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO]:When this unit is put on (GC), choose one of your units, and it cannot be hit until end of that battle...
[AUTO](RC):When this unit boosts, if your drop has ten or more cards, COST [Counter Blast (1) & Energy Blast (2)], draw a card, and this unit gets [Power]+5000 until end of that battle.
[AUTO](RC):When this unit boosts, if your soul has five or more cards, COST [Counter Blast (1) & Energy Blast (2)], draw a card, and this unit gets [Power]+5000 until end of that battle.