[AUTO]:When this unit is placed on (RC), COST [Counter Blast (1)], choose one of your (RC) without any Dragontree markers, and put a Dragontree marker. [AUTO](Back Row RC)1/Turn:When your rear-guard...
[AUTO]:When this unit is placed on (RC), COST [Counter Blast (1)], choose one of your (RC) without any Dragontree markers, and put a Dragontree marker. [ACT](RC)1/Turn:If your vanguard is grade 3 or...
[AUTO]:When this unit is placed on (RC), COST [Counter Blast (1)], choose one of your (RC) without any Dragontree markers, and put a Dragontree marker. [AUTO](RC)1/Turn:When your opponent's...
[CONT](VC):During your turn, this unit gets [Power]+5000 for each Dragontree marker on your (RC). If you have three or more Dragontree markers, this unit gets [Critical]+1. [AUTO](VC)1/Turn:When this...
[AUTO]:When this unit is placed on (RC), COST [Counter Blast (1)], choose one of your (RC) without any Dragontree markers, and put a Dragontree marker. [ACT](RC)1/Turn:If your vanguard is grade 3 or...
[AUTO]:When this unit is placed on (RC), COST [Counter Blast (1)], choose one of your (RC) without any Dragontree markers, and put a Dragontree marker. [AUTO](Back Row RC)1/Turn:When your rear-guard...
[AUTO]:When this unit is placed on (RC), COST [Counter Blast (1)], choose one of your (RC) without any Dragontree markers, and put a Dragontree marker. [ACT](RC)1/Turn:If your vanguard is grade 3 or...