(You may only have one [Over] trigger in a deck. When revealed as a trigger, remove that card, draw a card, choose one of your units, and it gets [Power]+100 Million until end of turn! If revealed...
(After a set order is played, put it into your order zone.)
[ACT](Order Zone):COST [[Rest] this card], and put the top card of your deck face up in your Monster BOX.
[ACT](Order Zone)1/Fight:If yours...
(You may only have up to four [Heal] triggers in a deck. When revealed as a trigger, choose one of your units, and it gets [Power]+10000 until end of turn! Then, if the number of cards in your damage...
[AUTO](VC):When this unit's attack hits, COST [Soul Blast (1)], choose one of your rear-guards, and it gets [Power]+10000 until end of turn.
[CONT](RC):During the battle this card was boosted, this...
[ACT](VC)1/Turn:COST [Soul Blast (1)], and draw a card.
[AUTO](RC):When this unit boosts, if you persona rode this turn, Soul Charge (1), and this unit gets [Power]+5000 until end of that battle.
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:When this unit is put on (GC), COST [discard a card from your hand], choose one of your units, and it...