[AUTO](RC):When this unit attacks a vanguard, until end of turn, this unit gets [Power]+2000, and if you are in "Final Rush", COST [Soul Blast (1)], choose one of your vanguards, and it gets...
[AUTO](RC):When this unit attacks, if you have a grade 3 or greater vanguard, this unit gets [Power]+5000 until end of turn. [ACT](RC):If you are in "Final Rush", COST [Counter Blast (1) & Soul...
[AUTO](RC):At the start of your main phase, if you have a grade 3 or greater vanguard, Soul Charge (1), and if you are in "Final Rush", this unit gets [Power]+5000 until end of turn.
[ACT](RC)1/Turn:COST [Soul Blast (2)], until end of turn, all of your front row units get [Power]+5000, and if you are in "Final Rush", choose one of your vanguards, and it gets [Critical]+1.
[CONT](RC):If you are in "Final Rush", this unit gets [Power]+5000. [ACT](RC)1/Turn:COST [Counter Blast (1) & put a rear-guard into your soul], choose one of your opponent's rear-guards for every...
[ACT](RC)1/Turn:COST [Soul Blast (2)], until end of turn, all of your front row units get [Power]+5000, and if you are in "Final Rush", choose one of your vanguards, and it gets [Critical]+1.
[AUTO](RC):When this unit attacks, if you have a grade 3 or greater vanguard, this unit gets [Power]+5000 until end of turn. [ACT](RC):If you are in "Final Rush", COST [Counter Blast (1) & Soul...