[AUTO](VC):At the start of each battle phase, COST [Counter Blast (1) & Soul Blast (1)], your opponent chooses one of their rear-guards for every three of yours and their rear-guards, and binds...
[AUTO](Soul):At the start of your main phase, if your opponent does not have any rear-guards, you may call this card to (RC). [ACT](RC):COST [Counter Blast (1), retire this unit], choose one of your...
[AUTO](VC):When placed, COST [discard a card from your hand], draw a card. [AUTO](RC):At the end of battle it boosted a grade 3, if the unit it boosted is [Stand], [Stand] this unit.
[CONT](RC):During the battle this unit attacked, if it is the fourth battle of that turn or more, this unit gets [Power]+10000. [AUTO](VC/RC):When this unit's attack hits a vanguard, if it is the...
[CONT](Front Row RC):All of your back row rear-guards cannot be retired by your opponent's card effects. [AUTO]:When this unit is placed on (RC) during your main phase, COST [Counter Blast (1) &...
[CONT](RC):If your opponent has one or less rear-guards, this unit gets "Boost". [AUTO](RC):When placed during your turn, if you have two or more grade 3 or greater units, COST [Soul Blast (1)],...
[AUTO](RC):At the end of the battle it attacked, if your vanguard is grade 3 or greater, COST [Soul Blast (1) & bind a card from your hand], draw a card, your opponent chooses one of his or her...