[ACT](RC)1/Turn:COST [Energy Blast (2) & retire another rear-guard], Soul Charge (1), choose one of your opponent's rear-guards, retire it, and this unit gets [Power]+5000 until end of turn.
[AUTO](RC):When this unit attacks a vanguard, COST [Energy Blast (3) & retire a rear-guard in another column], draw a card, and this unit gets [Power]+10000 until end of turn.
[AUTO](RC):At the end of the battle this unit boosted, COST [put this unit into your soul], choose one of your units, and it gets [Power]+2000 until end of turn.
[AUTO](RC):At the end of the battle this unit boosted, COST [put this unit into your soul], choose one of your units, and it gets [Power]+2000 until end of turn.
[AUTO](RC):At the end of the battle this unit boosted, COST [put this unit into your soul], choose one of your units, and it gets [Power]+2000 until end of turn.
[AUTO]:When this card is discarded from hand during your turn, if your vanguard is grade 2 or greater, COST [Soul Blast (1)], and call this card to (RC). If it is your battle phase, this unit cannot...