[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal"...
[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal"...
[ACT](RC)1/Turn:COST [Counter Blast (1) & [Rest] this unit and another rear-guard], choose one of your opponent's units, and it gets [Power]-5000 until end of turn. If you persona rode this turn,...
[AUTO]:When this unit is placed on (VC) or (RC), if your vanguard is a "Tenkagoken", COST [Counter Blast (1)], choose a "Tenkagoken" unit card with different card name from this card and grade equal...
[ACT](VC)1/Turn:COST [Soul Blast (1) and [Rest] any number of your rear-guards], and for each unit [Rest] by this unit's COST, this unit gets [Power]+5000 until the end of the turn.
[CONT](VC):During...
[ACT](RC)1/Turn:COST [Counter Blast (1) & [Rest] this unit and another rear-guard], choose one of your opponent's units, and it gets [Power]-5000 until end of turn. If you persona rode this turn,...
[AUTO](RC):At the end of the battle this unit boosted a grade 3 vanguard, if that attack hit, COST [put this unit into your soul & discard a card from your hand], search your deck for up to one...