[ACT](VC) Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone):[Counter Blast (2)] Choose two of your units, and those units get [Power]...
[AUTO](RC):When this unit attacks or boosts, if you are in "Final Rush", COST [Counter Blast (1) & put another rear-guard into your soul], choose a card from your soul, and put it into your hand.
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO]:When this unit is put on (GC), choose one of your units, and it cannot be hit until end of that battle...
[AUTO]:When this unit is placed on (RC), COST [Counter Blast (1) & Soul Blast (1)], choose one of your opponent's grade 2 or greater rear-guards, and retire it.