[CONT](VC):During your turn, if a total of three or more of any player's cards were bound this turn, all of your front row units get [Power]+10000. [ACT](VC)1/Turn:COST [Counter Blast (1)], choose...
[ACT](VC)[1/Turn]:COST [Soul Blast (1) grade 3 or greater], and until end of turn, all of your opponent's trigger effects are nullified, and this unit gets [Power]+20000/drive-1. If you or your...
[CONT](VC):If your (VC) has five or more force markers, your back row center (RC) becomes an Astral Plane. (Only an Astral Deity can be on an Astral Plane) [ACT](VC)1/Turn:COST [Counter Blast (1)],...
(G Unit cannot be in your main deck)Stride (Release it when both you and your opponent have a grade 3 or greater vanguard!)-Stride step-[Choose one or more cards with the sum of their grades being 3...
[ACT](VC)[1/Turn]:COST [Counter Blast (1) & Soul Blast (1)], search your deck for up to one card with "Arrester" in its card name, call it to (RC), shuffle your deck, and this unit gets...