[ACT](VC/RC)1/Turn:COST [Retire a plant token], draw a card, and until end of turn, this unit gets "Boost", and [Power]+5000. [AUTO](RC):When it boosts a grade 3 rear-guard, you may have the boosted...
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of...
[AUTO](VC/RC):When placed, call up to one plant token to (RC). If this unit is on (VC), call up to two instead of one. (Plant tokens are grade 0/[Power]5000/[Critical]1 and have boost)...
[AUTO]:When this card is discarded from your hand during your turn, COST [Soul Blast (1)], call this card to (RC), and this unit gets [Power]+5000 until end of turn. COST [Put a normal unit from your...
[AUTO](VC/RC):When placed, you may call a plant token to (RC). (Plant tokens are grade 0/[Power]5000/[Critical]1 and have boost) (Drop Zone):At the end of your turn, COST [retire two plant tokens],...
[AUTO](RC):At the end of the battle it attacked a vanguard, COST [Counter Blast (1) & retire a grade 0 rear-guard], draw a card, and one of your units gets [Power]+5000 until end of turn.
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of...