[AUTO]:Forerunner[AUTO](RC) Generation Break 1:[Put this unit into your soul] When another of your rear-guards is put into the deck, you may pay the cost. If you do, choose up to one of your other...
[AUTO]:Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)[AUTO](RC)...
[AUTO] Generation Break 1:[Put this unit on the bottom of your deck] During your turn, when this unit is put into the drop zone from (RC), you may pay the cost. If you do, draw a card, choose one of...
[AUTO](VC/RC):Engorge (When this unit attacks, you may retire one or more of your other rear-guards. If you do, it is engorged until end of turn)[CONT](VC/RC):This unit gets [Power]+3000 for each of...
[AUTO]:Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)[CONT](RC)...
[AUTO]:Forerunner[ACT](RC):[Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater card from among them,...
[AUTO]:Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)[CONT](RC)...
[AUTO](RC) Generation Break 1:When this unit attacks a vanguard, this unit gets [Power]+3000 until end of that battle.Condition:Near-MintWe protect this card with top loader for delivery.World Wide...