[AUTO](RC) Generation Break 1:[Retire this unit] At the end of your turn, if your opponent has no rear-guards, you may pay the cost. If you do, Counter Charge (1), and if you have three or more...
[AUTO](RC):Blaze (At the beginning of each of your attacks, if you have more rear-guards than your opponent, your vanguard becomes blazing until end of turn) [AUTO](RC) Generation Break 1:[Put this...
[AUTO]:[Counter Blast (1)-card with "Seal Dragon" in its card name] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's grade 1 or greater...
[AUTO](VC/RC):Blaze (At the beginning of each of your attacks, if you have more rear-guards than your opponent, your vanguard becomes blazing until end of turn) [AUTO] Generation Break 1:[Counter...
[CONT](RC):If you have a vanguard with "Seal Dragon" in its card name, all of your opponent's units in the same column as this unit cannot move. (They cannot intercept as well) [AUTO](RC):When this...
[ACT](RC) Generation Break 1:[Put this unit into your soul] Choose up to two of your units, and they get [Power]+3000 for each of your opponent's grade 2 units until end of turn. World Wide Shipping...