[AUTO](VC):When placed, call up to one from your soul to (RC), and that unit gets [Power]+5000 until end of turn.
[AUTO](RC):At the end of the battle that it attacked, COST [Counter Blast (1) &...
[AUTO](VC):At the end of the battle it attacked, COST [Counter Blast (1)], call up to two from your soul to (RC). If your opponent's vanguard is grade 3 or greater, those called units get...
[AUTO]:[Put this unit into your soul] When this unit is placed on (RC), you may pay the cost. If you do, choose up to one card named "Nightmare Doll, Alice" from your soul, call it to (RC), and until...
[AUTO](RC):When your card named "Nightmare Doll, Alice" is put from your (RC) into your soul, [Stand] this unit.Condition:Near-MintWe protect this card with top loader for delivery.World Wide...
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of...
[G guardian]-Opponent Turn's Guard Step-COST [Discard a card with [Heal] from your hand], and call this card to your (GC) from face down.
[CONT](G Zone) Generation Break 1:You may call this card from...
[CONT](VC) Generation Break 2:While you are paying the cost for Stride, you may have the cards you discard from hand get grade +3. If you do, bind those cards face up.
[AUTO]:[Choose a card from your...
[AUTO](RC) Generation Break 1 Ritual 5 (Active if there are five or more grade 1 cards in your drop zone):[Counter Blast (1) & Choose one of your grade 1 or less rear-guards, and retire it] When...