Description
[AUTO](VC) Limit Break 5 (This ability is active if you have five or more damage):At the beginning of your main phase, if the number of your opponent's locked cards is five or more, you win.
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose one card with "R" in its card name from your hand, and discard it] All of your opponent's locked cards cannot be unlocked during your opponent's next end phase.
[AUTO](VC):When a unit with "R" in its card name is placed on your (RC), choose one of your opponent's rear-guards, and lock it. This ability cannot be used for the rest of that turn.
[CONT](VC):All of your rear-guards with "R" in its card name are also Link Joker, and during your turn, those units get [Power]+4000.
Condition:Near-Mint
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