[AUTO](RC):When this unit boosts a rear-guard, if you persona rode this turn, COST [Counter Blast (1) & Soul Blast (1)], and your opponent cannot call grade 1 or greater cards from their hand to...
[ACT](RC):If your soul has four or less cards, COST [put this unit into your soul], choose one of your units, and it gets [Power]+5000 until end of turn.
[AUTO]:When this unit is placed on (RC), choose one of your other units in the same column as this unit, and it gets [Power]+2000 until end of turn. If you are in "Final Rush", it gets [Power]+5000...
[AUTO](RC):When it attacks, COST [Soul Blast (1) & put another rear-guard into your soul], this unit gets [Power]+5000 until end of that battle, and if you have not Counter Charge this turn,...
[AUTO]:When this unit is placed on (RC), Soul Charge (1). If you have a grade 3 or greater vanguard with "Blangdmire" in its card name, look at the top two cards of your deck instead of Soul Charge...
[AUTO]:When this unit is placed on (RC), Soul Charge (1). If you have a grade 3 or greater vanguard with "Blangdmire" in its card name, look at the top two cards of your deck instead of Soul Charge...