[AUTO]:When this unit is placed on (RC) by a card's ability, Soul Charge (1), and this unit gets [Power]+10000 until end of turn. [AUTO]:When this unit is retired from (RC) by your card's ability, if...
[AUTO](VC/RC):When it attacks a vanguard, COST [Counter Blast (1)], put the top card of your deck into your drop zone, and perform one of the effects below depending on that card's type. ? Normal...
[AUTO](VC):When your drive check reveals a grade 2 or greater card, [Stand] one of your rear-guards, and if the revealed card is grade 3 or greater, COST [Counter Blast (1)], and that rear-guard gets...
[AUTO](RC):When it attacks a grade 2 or greater, Soul Charge (1), and this unit gets [Power]+5000 until end of that battle. [AUTO]:When rode upon, you may Soul Charge (2). If you Soul Charged one or...
[AUTO]:The number of cards discarded from your hand for this cost is reduced by one for every five cards in your soul. When this unit is put on (GC), COST [Counter Blast (1) & discard four...
[AUTO](VC/RC):When it attacks or boosts a rear-guard, COST [Soul Blast (1)], put the top card of your deck into your drop zone, and perform one of the effects below depending on that card's type. ?...
[ACT](VC):COST [Discard one or more cards with the sum of their grades being 3 or greater from your hand], search your deck for up to one grade 4 card, ride it as [Stand], and shuffle your deck. At...
[AUTO](VC/RC):When placed from hand, COST [Counter Blast (1)], swap a unit card from your hand with a card from your damage zone. If you put a grade 0 into your damage zone, choose up to one of your...