[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of...
[AUTO](RC):When your vanguard [Stand] by a card's ability, COST [Counter Blast (1) & discard a card from your hand], and this unit gets [Power]+15000/[Critical]+1 until end of turn.
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until end of...
[AUTO](RC):When placed, this unit gets [Power]+10000 until end of turn. [AUTO](RC):At the beginning of your main phase, COST [put this unit into your soul], search your deck for up to one "Highspeed,...
[AUTO](RC):When placed, if you have another unit in the same column as this unit, Soul Charge (1). If you Soul Charge a trigger unit, this unit gets [Power]+10000 until end of turn.
[CONT](VC):During your turn, this unit gets [Power]+5000. [AUTO](RC)1/Turn:When it attacks, if your vanguard is grade 3 or greater with [Power]30000 or greater, COST [Soul Blast (1)], and this unit...
[AUTO](VC/RC):When placed, COST [Counter Blast (1)], search your deck for up to one non-grade 2 card with "Dudley" in its card name, call it to (RC), and shuffle your deck. [AUTO](RC)1/Turn:When a...
[AUTO](RC):At the end of the battle that it boosted, COST [put this unit into your soul], choose one of your units, and move all of the force marker on your circles to that unit's circle. [AUTO]:When...