[AUTO](VC)[1/Turn] Generation Break 2:[Put three cards from the top of your deck into the drop zone] When your rear-guard is put into the drop zone, you may pay the cost. If you do, you may call that...
[AUTO](VC)[1/Turn] Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Put three cards from the top of your deck into the drop zone]...
[AUTO](VC)[1/Turn] Generation Break 2:[Put three cards from the top of your deck into the drop zone] When your rear-guard is put into the drop zone, you may pay the cost. If you do, you may call that...
[AUTO](VC):When your rear-guard attacks or boosts, that unit gets [Power]+5000 until end of that battle, and retire that unit at the end of that battle. [AUTO](VC):When it attacks, COST [Counter...
[AUTO](VC)1/Turn Generation Break 2:[Put three cards from the top of your deck into the drop zone] When your rear-guard is put into the drop zone, you may pay the cost. If you do, you may call that...
[AUTO](VC)[1/Turn] Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Put three cards from the top of your deck into the drop zone]...
[AUTO](VC)1/Turn Generation Break 2:[Put three cards from the top of your deck into the drop zone] When your rear-guard is put into the drop zone, you may pay the cost. If you do, you may call that...
[AUTO](VC):When your rear-guard attacks or boosts, that unit gets [Power]+5000 until end of that battle, and retire that unit at the end of that battle. [AUTO](VC):When it attacks, COST [Counter...